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Frequently Used

Things you might need often; login, prize draw entry and more

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GO INTO THE PRIZE DRAW

TAKE 5

Brain Boosters for Learning

The "Take 5" activity is a pillar of this year’s Zespri Young and Healthy Virtual Adventure, complimenting the overall focus of the program.  Like anything in our program, it's not compulsory, but because we have seen the incredible impact, we encourage you to try at least one in your day during the Virtual Adventure. 

 

Feedback is that a morning "Take 5" is fantastic if that's all you can fit in!  Do it in your class or with all the participating classes.  You never know...it might become a "thing" you do every day of the year, like our trial school does now!

Why It Works: The Science Behind Take 5
 

Research shows that short, regular movement or mindfulness breaks improve:

  • Cognitive performance
     

  • Emotional regulation
     

  • Classroom behaviour
     

  • Attention span and memory
     

  • Connection and self-esteem

Share what you are doing during the Zespri Young and Healthy Virtual Adventure to go into the draw to win;

  • A Fun Day for your whole school on Friday 14th November!

  • New ASICS kicks for your whole class - we will draw one class every week of the Adventure!

 

A super draw from all entries will happen on Friday 31st October to decide the Fun Day winners on Friday 14th November.

  • AT HOME:  Encourage tamariki, with their whanau, outside of school time to "Take 5" together!  We have ASCIS shoes for a household (up to 6 pairs) who show us how they TAKE 5 at home, together the way you do at school.  Perhaps they; go for a short walk together after dinner, do 5 x 3 deep breathes before bed to calm the mind and body for a restful sleep, swap evening scrolling for 5 x 5 star jumps.  They can share with us by emailing support@healthiestschools.co.nz.
     

  • AT SCHOOL:  Schedule a "Take 5" Brain Booster break into your day - with your class or even your whole school!  This could be a 5-minute break or you could do 5 jumping jacks or 5 x 10 skips (with or without a rope)...show us how you do this!

We love to see what you are doing with your class or whole school when you are participating in the Zespri Young and Healthy Virtual Adventure because it fills us with so much joy!  We have set up two separate folders for you to pop your wonderful feedback and creations into, if you don't mind them being shared or do not wish them to be shared with anyone but us for the purposes of prize draw entry.  

Login to Event Website

This is where you will be able to update an avatar, enter points, view animations and see how your team is progressing on the adventure!

Different ways of Entering Points

With tamariki at different ages and stages with tech use and access to devices themselves, the way you choose to enter points is flexible and you can do it differently at any time during the program too.

 

This video explains the variations and you will find it on the data entry page when you login to enter points too.  

The key thing to remember with points is; if you are using the “entering class data” option it is always an average of the total class steps on a day so that all teams, regardless of size, can compete equally!  

Can't find student passwords? 

We encrypt passwords for security purposes.  Here is what to do if you have misplaced or forgotten your password, or your students. 

Setting up pedometers

Decide if you want to;

  • have a "stepper of the day" - this works well for younger tamariki.  One student wears the pedometer each day and their steps are what you enter for the whole class.

  • wear pedometers only at school - saves them getting lost or forgotten.

  • wear them only during break times and after school - may help with less fiddling :-)
     

These are very simple devices that show the time and count steps using a ball and hammer mechanism.  This means that steps can be "counted" by being shaken, which is not in the spirit of the event!

If they get lost or broken, remember you don't need a pedometer to do the program, just refer to "Step Out" below!  In fact, we recommend a "pedometer-free" week to focus on time being active and checking out how many steps there are from one place to another.  Try walking them, running them or skipping them to see if the steps differ over the same distance!

A few topline tips:

There are so many ways you can use the Virtual Adventure;  if you are new to the program, keep it simple by just getting moving using the pedometer or time being active and entering points to watch the learning video's. 

 

If you have participated in the program before, you will know there are loads of ways you can use it in your curriculum to boost learning.  Below are some tips, tools and resources you can use to share with students, whanau or print out to put on the wall and we'd love to see all the amazing ideas you come up with too, so feel free to share (and get more entries into the prize draw!).

The quick vid's below may be helpful to decide what to do with your program (just click the boxes below), which resources you might use below or what else you might need to know!  Please email if you can't find what you are after or have an idea you'd like some support with.

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IDEAS FOR YOU

Some things you can do

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Create Avatars

Login and create avatars for each student.  You can do this by logging into the class portal using your login and tapping on each student avatar on the home page and allow them to edit.  OR if your tauira have access to a device they can use their own logins to access their Home Page to edit their avatars from there.

Print them out to place on the wall - from the Manage Class tab on the class portal, you can download the PDF to print out class avatars.

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Do a "pre" Check In

The "Check-In" is a fun way of assessing where you are at, enabling the development of a goal to work towards during the program e.g I realise that I do much less than 60 minutes of movement a day, so during the Virtual Adventure, I will increase my activity by 5 minutes before school, during breaks and at home after school.  Or the goal may relate to drinking more water throughout the day.

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"Step Out" some everyday pathways

You don't need a pedometer to work out how many steps you take, especially if you know how many steps it is to and from places you walk to regularly during your day.  This is a really fun activity to practice not having a pedometer (in case they get lost or broken) and means you can check in on how active you are even when the program has finished.  Look below for the deet's and print out the template or create your own with chalk or other materials!   and send us a pic!

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Take 5 Brain Boosters for learning

The "Take 5" activity is a pillar of this year’s Zespri Young and Healthy Virtual Adventure, complimenting the overall focus of the program.  Like anything in our program, it's not compulsory, but because we have seen the incredible impact, we encourage you to try at least one in your day during the Virtual Adventure. 

 

Feedback is that a morning "Take 5" is fantastic if that's all you can fit in!  Do it in your class or with all the participating classes.  You never know...it might become a "thing" you do every day like our trial school does!

More below

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Make a Zespri Young and Healthy Virtual Adventure wall

I have seen some amazing wellbeing walls over the years!  I set one up in my office so you could see all the posters and resources that you could use if you want to.  BUT, I know that you are all waaayyy more creative than me, so I can't wait to see what you do in your classroom!

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Let Whanau know what you are doing, so they can join in!

It's a real bonus to have whānau joining the movement with their tamariki to help them continue their healthy habits outside of school to earn points for their class team!  The pedometer has a QR code on it to access the program website so children can login from home and whānau can track progress. Or go to www.youngandhealthy.org.nz and click the green LOGIN / Takiuru button.

We have ASICS shoes for a whole family to win!  Up to six pairs for families who get stuck into TAKE 5, so encourage them to get involved and TAKE 5 at home, together!

Resources

Posters, Tools and Other Things

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The Take 5 activity is a pillar of this year’s Zespri Young and Healthy Virtual Adventure, complimenting the overall focus of the program that encourages tamariki take simple daily actions that support learning, focus, mood, and wellbeing.

Take 5 introduces mini-breaks  during the day that are easy to implement, require no equipment, and create a powerful ripple effect, enhancing classroom culture, supporting mental health, and reinforcing the connection between healthy action and learning; e.g morning moves, transitions between lessons, or after morning tea or lunch.

We trialed the Take 5 approach with a class in 2023.  The impact was so great that it was implemented across the whole school in 2024 and has become a permanent fixture, every day of the year. The whole school do it together and there is a tangible difference, from improved attendance, a more positive start to the school day due to better communication and teamwork amongst students, improved regulation and focus in class creating a calm learning environment.

Prize Draw:  share what you do with us to add entries to the ASICS shoes and Fun Day prize draw...details will be emailed.

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Take 5 to start the day!

Movement is like a "reset button" helping children transition from home to school, from sleepy to alert, and from distracted to engaged.

Teacher Top Tip

"Start the day with a 3-5 minute “Morning Moves” session. We do a combo of moves like a stretch up and shake down, star jumps, hopping in a circle and balancing on one leg.  You can finish it off with a grateful thought, a deep, slow breathe or some other “sign-off” that students may find useful at other times during the day.  It’s a great way to get everyone ready to learn and has been an absolute game-changer for morning moods and focus…for all of us!  I have continued to do it with my students even when the program isn't on”

For all children, especially for neurodiverse learners—starting the day with purposeful movement supports calm, alert, and ready-to-learn bodies and minds.

So here are a few idea's to get you started!  

I know you and your akonga will love to create your own too!  We'd love you to share them with us all at Planet Wellbeing TV.​​

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Below are posters you can print to put on the wall or download to share with whanau.  There are ideas, tips and tools to enrich your experience of the Zespri Young and Healthy Virtual Adventure!

NOTE:  Te reo Maori versions of posters and resources can be found below.

Helping Your Amazing Brain and Body

Every moment of every day, your amazing / miharo body / tinana and brain / roro perform BILLIONS of jobs, without you even asking!  There are lots of little things that you can do to help, and if you "listen" carefully, they will let you know when it is needed.   These are all the in-real-life ways you can earn points to move your class team around the virtual course!  NOTE:  This poster is in your class pack!

e.g

  • when you feel tired / ngenge, perhaps a drink of water / wai would help, or a snack or some fresh air / hauhau,

  • when you feel a bit anxious or cranky, perhaps moving your body is needed...dance, jump on the spot or go outside for a run / rere around.

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Sleep Really Well

We need a good night of sleep / moe to help our amazing / miharo body / tinana and brain / roro to do the billions of jobs it does, every moment! 

Sleep / moe is when we grow new cells, clean out old ones, tidy up all our thoughts / whakaaro and learning / akoranga to file them away for the new day ahead.

Make a plan to get a good night of sleep / moe!

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Get a Dose of Vitamin "N"

Your amazing brain loves Vitamin N?

  • Vitamin N is like a super fuel for your brain:

    • It helps you feel calmer when you’re worried.

    • It makes it easier to focus and concentrate in class.

    • It gives you new ideas and creativity.

    • It even helps you sleep better at night
       

Fun ideas to experience nature

  • Plan a picnic with friends or family.

  • Find a walking trail you've never been to.

  • If you have a bike,  go for an ride around the neighborhood.

  • Take your dog for a walk to a nearby park — they'll enjoy it just as much as you will.

  • Grab a book and find a shady tree to sit under.

  • Plant a vegetable or flower garden.

  • Meet up with a neighbor or friend go for a  walk.

  • Go bird watching at a nearby park.

Managing Leisure Screen Time

Technology is really helpful in many ways, but time can rush away really quickly when we are looking at a screen, and we don't even notice.  And it doesn't help our amazing body and brain very much either. 

 

There are so many other activities that we can do that are fun and help our amazing brain and body do the billions of jobs every moment of the day (and night).  

So set yourself a time limit, then put your device away and do something else!  What is something new you could learn this week instead?

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Let's Get Moving!

Our mīharo / amazing  body / tinana and brain / roro loves it when we move!  You literally grow new brain cells when you are physically active, so when you move, you get smarter!

If you are feeling a bit tired / ngenge or can't concentrate, even a few minutes of movement / kori will help your amazing brain and body to feel better!  

We know how important it is to sleep / moe well too, so taking a short walk / hikoi before bed / moenga will help you have a good night of sleep / moe too.

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Getting moving......

You don't need a pedometer to work out how many steps you take, especially if you know how many steps it is to and from places you walk to regularly during your day.

Print out and laminate the footprints / tapuwae, then count out some of your most often walked places.  Place the footprints / tapuwae around your kura, or use chalk to draw your footprints and record how many steps it takes from one place to another e.g

  • from the front gate at kura to your classroom / akomanga,

  • from your classroom / akomanga to the hall or field / papa tākaro,

  • from your front gate at kura to your letterbox at home.

You can do this at home too:

  • from your front door at home to your bedroom,

  • around the back garden,

  • around the house.

Try different ways of moving like running vs walking, leaping vs running to see if it makes a difference to the number of steps you take across the same distance!

Or you could make "signposts" to put up around your kura, so that everyone who visits can check out how many steps they have done to help take care of their amazing brain and body!

How many steps a day are we aiming for?

There is no magic number - the best approach is to see how many you do at the moment, and if you need to, aim for some more. 

 

It's recommended that we all get 60 minutes of activity per day, which equates to roughly 8,000 - 10,000 steps.   It doesn't matter if you can't do that many, what is really important is that you try to do what you can and increase it by a few hundred steps a day if you can.  All movement matters!

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Check in first.....

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The “Check-In” is a fun way to check out what you might want to focus on to earn points to progress around the virtual course e.g do you need to move more, drink more water or get some Vitamin “N”.

Your Zespri Young and Healthy Virtual Adventure Wall!

I have seen some amazing wellbeing walls over the years!  I set one up in my office so you could see all the posters and resources that you could use if you want to. 

 

BUT, I know that you are all waaayyy more creative than me, so I can't wait to see what you do in your classroom!

Oh, and I have missed printing out my avatars and putting them on the wall...remember yours!

Prize Draw:  please send me your wall design and I'll give you another entry into the prize draw!

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Where in the world are you going?

Watch the animations and download unique photos at different destinations of your avatar...sometimes with one of our inspiring ASICS Ambassadors, Ardie, Ameliaranne or Kane.

There are course details on your class portal, and some you can print out and add to your wall if you'd like!

Additional resources can be found here;
Ministry of Health guidelines
5 A Day

Diabetes NZ
NZ Heart Foundation

Zespri - Kool Kiwifruit Facts

ZESPRI™ SUNGOLD™ KIWIFRUIT
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VITAMIN C: means vitality
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VITAMIN C: means vitality
Zespri - VITAMIN C: means vitality

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