top of page


  • What do we get when we complete our class team set up for the Virtual Adventure?
    We will send you a class pack with some goodies to help you on your Virtual Adventure.
  • Is there a maximum number of children we can have in each class team?
    Approximately 35 is the maximum. If you are in an ILE or MLE please see the next FAQ.
  • What if I teach in an integrated class environment where the class size is greater than this?
    We understand that these types of environments still have a “basecamp” for a subset of the total number of students with a teacher or assistant associated with that group. We recommend that you set up each basecamp as a “team”. We also need a teacher or adult to act as a “team manager” for each team. If you need help with this, please just contact our support crew at
  • How does our class team move around the Virtual Adventure course?
    Because the Zespri Young and Healthy Virtual Adventure Challenge is all about cultivating healthy habits, the class team can move around the global course using a number of different measures; - time spent doing "huff and puff" activity - eating fruit and vege's - hydrating with water or milk - minimising screen time - maximising sleep time - steps - prioritising moments of mindfulness and more....... ​ Students can enter their own daily information into their profiles, or if you have younger students you can easily enter 1 set of data that will be applied across your whole class. Tamariki can track all of these elements, or focus on just one or two e.g steps and drinking water. What is important is that you use it in a way that is most useful to you and your tauira.
  • Do we have to do anything extra to meet the targets of the Virtual Adventure?
    Not if you don’t want to. Simply get your students to focus on reaching the daily target of 60 minutes of huff and puff activity and/or any of the other healthy habits e.g eating fruit and vege's. However, if you want to integrate themes of the program further into your lessons, we'll provide you with ideas and tools to use. There are 1-5 minute activity break ideas, along with health and wellbeing tips and all the course details showing the destinations you are visiting around the world that are great for culture, history, geography and more.
  • What support will we get over the course of the Virtual Adventure?
    You will receive a weekly email to keep you informed of what is coming up next for you, including the destinations, players and health and wellbeing messages you could use in your class if you wanted to. ​ We'll send you mini-challenges that you can win prizes for if you want to participate. You are able to contact the support crew by phone or email at any time if you need assistance.
  • How do we use our pedometers?
    We have listened to all your feedback about pedometers and it varies widely. So, whilst it makes it harder for us to organise and budget, we have decided to put the choice firmly in your hands. As students can earn points from other healthy habits and track activity time rather than steps, a pedometer is not necessary, but you have also told us that the pedometers are motivating and fun so we are giving you the choice of receiving a pedometer for each student, or a set of 10 per class to share or none at all. As we are also conscious of the impact of these wee pieces of motivation on our environment, we have found pedometers with long-life batteries that can be changed so they can be used again next year, if taken care of. Children from two different schools have tested the wristbands we have this year and they have been found to be robust and last well. Based on testing the sharing option with students have found the two most effective (and still fun and motivating) ways to use them are; 1. Groups of 5 If you have your class broken up into groups of 5 students, one student in each group can have a turn 1 day of each week to be the "pacesetter" for their group. They wear the pedometer for the day and their group uses those steps for their individual entries. 2. Have a dally pacesetter group You select a group of "pacesetter" students who wear pedometers for the day and the average of their steps is the step count that all the children enter for that day. Some teachers liked this for the maths element calculating the average steps each day.
  • Is there are daily activity target we need to achieve?
    It is recommended that children move as much as possible, including 60 minutes of "huff and puff" activity that gets them sweaty and a bit tired.
  • What happens to our information?
    The privacy and security of all participants' information are of paramount importance to us. For this reason, all passwords are encrypted to the same very high standard as your banks; children’s names are given as first name and last initial only, and adult contact details are only shared if permission is given for the purposes of being eligible for prizes and receiving tips and information from our partners. All data is housed in the secure cloud servers of Amazon Web Services, one of the largest providers of these services in the world and is deleted once the event has finished.
  • My colleagues want to get involved too. How do they do that?
    Simply send them to our website and click the "Teachers, grab places now" button. By filling out the form that you did, we will be able to send them their own unique link to set up their class.
  • What technology do we need in order to run the program?
    You need to have a good internet connection to access the Challenge HTML website and App via PC's or devices.
  • How can we get parents involved?
    When parents are involved with and helping their children, they are more successful, whether it be learning or practising healthy behaviours. So we have a few ways that parents can get involved and will help you to communicate with them once your class is registered.​
  • How long do we need to spend on this each day?
    To do the basics of entering a daily total into the Class Home Page online will take you about 5-10 minutes (unless your students are entering their own information themselves). If your class "team" reaches the end of a leg, you may trigger an animation to watch together...these are about 2-3 minutes in length and stimulate much fun and often discussion. Points do not have to be entered every day either., you can just catch them up. Logging in 2-3 times a week can work well.
  • How can I get involved to support my child?
    There are a few ways you can get involved: ​ If your child’s class is entered in the Challenge you will receive details from your child’s teacher on how to access your child's profile. You and your child can work together to clock up steps and activities by getting outside; kicking a ball around; taking the dog for a walk and generally having some fun as a family. If your child is not in the Zespri Young and Healthy Virtual Adventure at school, email to find out more.
  • What happens to our information?
    The privacy and security of all participants' information is of paramount importance to us. For this reason, all passwords are encrypted to the same very high standard as your banks; children’s names are entered into our system as first name and last initial only; and adult contact details are only shared for the purposes of receiving prizes and receiving tips and information from our partners if you give permission. All data is housed in the secure cloud servers of Amazon Web Services, one of the largest providers of these services in the world. At the end of each event, all participant information is deleted.
  • How do we move our team around the Virtual Adventure course?
    You earn points for any physical activity that you do and bonus points for other healthy behaviours like the number of fruit and vege's s they eat, water intake etc. ​ These points are entered into your family team profile and the whole team around the global course. As you reach each destination, you'll see videos of your avatars interacting with our ASICS Ambassadors who will teach you about the place you are "visiting" and encourage you to make the best choices you can each day to enjoy great health.
  • Are there are daily targets we need to achieve?
    The main aim of the Virtual Adventure is to get the whole family to notice the things that you do each day to can boost your health and wellbeing. ​ The main daily objectives are; to clock up 60 minutes of "huff and puff" activity a day, like riding bikes, running around the park or playground, jumping on the trampoline, swimming, walking to and from school etc to get as many steps as you can! ​ Bonus points can be gained by; drinking water sleeping well minimising device time eating fruit and veges every day minimising "treat" foods.
bottom of page